

#define ENCOUNTER_CHANCE              10
#define ENCOUNTER_CHANCE_TRAVELING    5

enum ENCOUNTER_INFO
{
	ENC_POKEMON,
	ENC_HP,
	ENC_LEVEL,
    ENC_IVS,
    ENC_WIGS,
}

enum ( <<= 1 )
{
	ENCPROP_GHOST = 1,
	ENCPROP_FORCED,
}


